The Streaming API allows for rapid updates to Object Transformations and Property Values. These updates are streamed out to other devices registered to the scene that contains the object. This allows for live update streams with absolute minimal overhead.
Once devices are rendering based on the objects in a scene, this is the only method that should be used to update the transforms of that object. The standard API should still be used to update other elements of the object, for example type or assets.
When utilizing the UDP API, there are several important things to remember: